The following is a breakdown of the rock assets I made for The Last of Us: Part 1. This is the level Tommy's Dam. Shout out to Anthony Vaccaro who also sculpted some of the rocks in this album and took this level from start to finish. At the bottom is the GDC talk @Jonathan Benainous and I did for the game! Check it out here for more about the content above.
For the level, Alongside my modeler, Anthony Vaccaro we took this level from start to finish. The work I did consisted of texturing, sculpting quite a few rocks, creating shaders, all blend work and application of the shaders, uv’ing, And additional modeling work. As always video games are a team effort, a lot of textures and assets are from throughout the game. Thank you to the various other artists on the Naughty Dog team!
-Environment Art: Anthony Vaccaro
-Environment Texture: Jared Sobotta
-Wides: Leonard Williams
-Level Lighting artist: Val Sinlao
-Cinematic Lighting: Jeffrey Lee, Haley Jones, Quentin Frost
-FX: Taylor Duval
-Scripting: Phong Trinh, Andrew Frost
-A very special thanks to our awesome foreground team for all the bumpables, destruction, and much more!
-A big thanks to tech art and programming for their imperative work wrangling us artists in, and keeping things running so smoothly. We couldn't ship these types of games without your dedication and knowledge.
-QA: Richard Cottrell
-Visibility: Ashleigh Dale
-Production: Mariah Morris, Zach Gonzalez
-Graphics: Hailey Del Rio and our entire graphics team
-Our fantastic outsource team as well as all of our vendors!
Finally let's look at the large rock formation Anthony Sculpted, and I baked/textured.
In this video I show blending up this rock in Maya before getting it into game. You can see I have layers for another rock material, grunge, moss and layers for wetness!
And Finally here is the GDC talk @Jonathan Benainous and I did for the game! Check it out here for more about the content above.