Jared Sobotta
Jared Sobotta
Principal Environment Artist @ Naughty Dog
Los Angeles, United States

Summary

Hello, my name is Jared Sobotta, I am an Environment Artist currently employed at Naughty Dog, in Santa Monica. I am a goal-oriented hard working person with a strong work ethic. I will do my best in any situation presented to me and I consider myself a very self-motivated person. I enjoy all aspects of art and would love to be considered for any position that is both challenging and rewarding. I am knowledgeable and very skilled with many different software packages across many operating systems.

Specialties:3D Modeling, Texturing, Uv'ing, baking maps, PBR workflows, Materials, Character Lighting, Environment Lighting, Production, and Development.

Also, have experience:
-Animation
-Rigging

Software Specialties:

-Maya
-3D Studio Max
-Z-brush
-Mudbox
-Mental Ray
-Adobe Photoshop
-Adobe Premiere
-Unreal 4 Engine
-Frostbite 3 Engine (FrosteEd)
-Unreal 3 Engine
-CryEngine 3 (Sandbox)
-Enlighten Plugin
-3D Coat
-Crazy Bump
-Xnormal
-World Machine
-Microsoft Office
-Perforce Integration

Skills

3D ModelingTexturingLightingWorld BuildingDigital Sculpting

Software proficiency

Quixel Suite
Quixel Suite
Mudbox
Mudbox
Knald
Knald
3ds Max
3ds Max
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Maya
Maya
Photoshop
Photoshop

Reel

Experience

  • Environment Texture Artist at Naughty Dog
    Santa Monica, United States of America
    August 2015 - Present

    Environment Texture Artist

    "Uncharted 4: A Thieves End"

    -Texture and Material creation

    -Modeling

    -Set Dressing

  • Environment Artist at BioWare Austin (Electronic Arts)
    Los Angeles, United States of America
    October 2014 - Present

    "Shadow Realms" (Cancelled)

    "Unannounced"

    -Frostbite 3

    -Modeling Hi Poly and Lo Poly assets

    -Texturing assets/Substance Texturing

    -Integrating Static mesh, and textures into Frostbite 3/Frost Ed

    -World Building/Propping

    -Lighting

    -Outsource and Outsource mangement

  • Environment Artist at WhiteMoon Dreams
    Los Angeles, United States of America
    December 2013 - October 2014

    "Warmachine Tactics"

    -Modeling Hi Poly and Lo Poly assets

    -Tileable Textures

    -Texturing assets

    -Integrating Static mesh, and textures into Unreal 4 engine

    -Custom Terrain/Landscape sculpting

    -Unreal 4 Materials

    -World Building

    -Lighting

  • 3D Artist/Producer at Bertone Visuals
    Los Angeles, United States of America
    January 2013 - December 2013

    -Modeling and Texturing assets

    -Maya Materials for assets

    -Lit scenes inside of Maya

    -Rendered scenes out of Maya Mental Ray

    -Responsible for Renders

    -Establishing Pipeline

    -Responsible for Hiring other artist

    -Communicate pipeline to all members

  • Lighting/TD at Digital Domain
    Los Angels, United States of America
    December 2012 - August 2013

    "Batman: Arkham Origins"

    Game Cinematics

    -Lead Engine Lighter- In charge of lighting

    -Lit Environments, and characters

    -Set up Matinee tracks

    -Imported Raw Mocap/Exported animation into Engine

    -placed characters and set up animation

    -Animated Props inside of Unreal 3 Matinee

  • Lighting/TD at Digital Domain
    Los Angeles, United States of America
    July 2012 - November 2012

    "The Bureau: XCOM Declassified" Game Cinematics

    -Lead Engine Lighter- In charge of all lighting for current project

    -Lit Environments, and characters

    -Set up Matinee tracks

    -Imported Raw Mocap/Exported animation into Engine

    -placed characters and set up animation to start and finish in correct places in engine

    -Cross trained as a Technical Director- prepped and integrated animation for project into Engine

    -Animated Props inside of Unreal 3 Matinee