Hello, my name is Jared Sobotta, I am an Environment Artist currently employed at Naughty Dog, in Santa Monica. I am a goal-oriented hard working person with a strong work ethic. I will do my best in any situation presented to me and I consider myself a very self-motivated person. I enjoy all aspects of art and would love to be considered for any position that is both challenging and rewarding. I am knowledgeable and very skilled with many different software packages across many operating systems.
Specialties:3D Modeling, Texturing, Uv'ing, baking maps, PBR workflows, Materials, Character Lighting, Environment Lighting, Production, and Development.
Also, have experience:
-Animation
-Rigging
Software Specialties:
-Maya
-3D Studio Max
-Z-brush
-Mudbox
-Mental Ray
-Adobe Photoshop
-Adobe Premiere
-Unreal 4 Engine
-Frostbite 3 Engine (FrosteEd)
-Unreal 3 Engine
-CryEngine 3 (Sandbox)
-Enlighten Plugin
-3D Coat
-Crazy Bump
-Xnormal
-World Machine
-Microsoft Office
-Perforce Integration
Environment Texture Artist
"Uncharted 4: A Thieves End"
-Texture and Material creation
-Modeling
-Set Dressing
"Shadow Realms" (Cancelled)
"Unannounced"
-Frostbite 3
-Modeling Hi Poly and Lo Poly assets
-Texturing assets/Substance Texturing
-Integrating Static mesh, and textures into Frostbite 3/Frost Ed
-World Building/Propping
-Lighting
-Outsource and Outsource mangement
"Warmachine Tactics"
-Modeling Hi Poly and Lo Poly assets
-Tileable Textures
-Texturing assets
-Integrating Static mesh, and textures into Unreal 4 engine
-Custom Terrain/Landscape sculpting
-Unreal 4 Materials
-World Building
-Lighting
-Modeling and Texturing assets
-Maya Materials for assets
-Lit scenes inside of Maya
-Rendered scenes out of Maya Mental Ray
-Responsible for Renders
-Establishing Pipeline
-Responsible for Hiring other artist
-Communicate pipeline to all members
"Batman: Arkham Origins"
Game Cinematics
-Lead Engine Lighter- In charge of lighting
-Lit Environments, and characters
-Set up Matinee tracks
-Imported Raw Mocap/Exported animation into Engine
-placed characters and set up animation
-Animated Props inside of Unreal 3 Matinee
"The Bureau: XCOM Declassified" Game Cinematics
-Lead Engine Lighter- In charge of all lighting for current project
-Lit Environments, and characters
-Set up Matinee tracks
-Imported Raw Mocap/Exported animation into Engine
-placed characters and set up animation to start and finish in correct places in engine
-Cross trained as a Technical Director- prepped and integrated animation for project into Engine
-Animated Props inside of Unreal 3 Matinee