The Last of Us: Part 2 Scar Village Materials B

The following is a collection of some of the many materials I made while working on The Last of Us: Part 2. These are materials I created while doing the look dev for much of the Scar faction in the game. A heavy blend of wood, thatch, and other materials that come naturally from the Earth. Primarily these materials are made in Substance Designer but there are a few that were sculpted in zbrush and textured in Substance Designer. While these materials were made for the Scar faction during look development, most of them were also put in the base library and can be found throughout the game. I hope you enjoy it! Rendered in Marmoset

The image on the right was built in game by a different team (Credit Sam bean and Tiffany Chu) but the textures are mine. These images give a representation of how some of my materials were used!

The image on the right was built in game by a different team (Credit Sam bean and Tiffany Chu) but the textures are mine. These images give a representation of how some of my materials were used!

Here I made a burned version of my older thatch for the portion of scar village thats on fire

Here I made a burned version of my older thatch for the portion of scar village thats on fire

This material simulates the encaps of the thatched roofing. This was vertex blended onto the mesh to simulate the effect and ended up working quit nicely

This material simulates the encaps of the thatched roofing. This was vertex blended onto the mesh to simulate the effect and ended up working quit nicely