The following is a collection of some of the many materials I made while working on The Last of Us: Part 2. These are materials I created while doing the look dev for a beach in the later scar levels. A heavy blend of beach materials, sand, pebbles, seaweed, barnacles, etc. Primarily these materials are made in Substance Designer but there are a few that were sculpted in zbrush and textured in Substance Designer. While these materials were made for the Scar faction during look development, most of them were also put in the base library and can be found throughout the game. I hope you enjoy it! Rendered in Marmoset.