The Last of Us: Part 2 Aquarium Atrium Interior

The following is a collection of images of my work on The Last of Us: Part 2. This is the Seattle Aquarium atrium and café. In this album, you can see several different seasons and timelines throughout the game Alongside my modeler, Anthony Vaccaro we took this level from early Blockout stage to completion. I was the texture artist for all of the Aquarium. Including multiple times, you come back to this level while playing the campaign. The work I did consisted of texturing, creating shaders, all blend work and application of the shaders, uv’ing, And additional modeling work. As well as creating variation for the different seasons that you run into while playing. As always video games are a team effort, a lot of textures and assets are from throughout the game. Thank you to the various other artists on the Naughty Dog team!
-Environment Art/Layout Design: Anthony Vaccaro
-Environment Textures/Materials: Jared Sobotta
-Lighting artist: Mark Shoaf, Bethany Lo, Boon Cotter, Huan Tran (Various others)
-FX: (various)
A very special thanks to Steven Tang, Hawar Doghramachi, Vincent Marxen, and the rest of the programming team who I worked closely with on all the glass!

Seattle Aquarium Atrium Overgrown Flashback

Seattle Aquarium Atrium Overgrown Flashback

Seattle Aquarium Atrium, winter flashback

Seattle Aquarium Atrium, winter flashback

Seattle Aquarium Atrium raining

Seattle Aquarium Atrium raining

Seattle Aquarium Atrium raining

Seattle Aquarium Atrium raining