The Last of Us: Part 1 - Tommy's dam - Additional

The following is a collection of images of my work on The Last of Us: Part 1. This is the level Tommy's Dam. In this album, the roads after Tommys Dam. I came on late to help polish this level from Beta to GM. David Budlong, Josh Evans, and Val Sinlao were the main artists taking these level chunks from start to finish. I created a lot of rocks used throughout this section as well as materials in the previous level chunks. Was awesome to see it in this wonderful lighting scenario!

-Environment Art: David Budlong
-Environment Texture: Josh Evans, Jon Schmidt, Jared Sobotta
-Level Lighting artist: Val Sinlao
-Cinematic Lighting: Jeffrey Lee, Haley Jones, Quentin Frost
-Additional Environment Art: Anthony Vacarro
-FX: Taylor Duval
-Scripting: Phong Trinh, Andrew Frost
A very special thanks to our awesome foreground team for all the bumpables, destruction, and much more!
Lastly, a big thanks to tech art and programming for their imperative work wrangling us artists in, and keeping things running so smoothly. We couldn't ship these types of games without your dedication and knowledge.
-QA: Richard Cottrell
-Visibility: Ashleigh Dale
-Production: Mariah Morris, Zach Gonzalez
-Graphics: Hailey Del Rio, and the entire graphics team
-Our fantastic outsource team as well as all of our vendors!