Uncharted 4: A Thiefs End - Port Town

The following is a collection of images of my work from Uncharted 4: A Thiefs End. I was the texture artist for this section in the Ship graveyard . The work I did consisted of Texturing (Re-textures, and some creation), creating shaders, all blend work and application of the shaders, uv’ing, minor modeling tweaks/set dressing. We took this level from early blackout stage all the way to completion. I joined in fairly late towards the end of this project so most of the textures are pulled from existing levels and re-purposed to work inside a brand new level while looking cohesive throughout the game. The majority of the textures were created by Chad Russ and various other Texture artists.

Environment artist: Zachary Oliver
Texture artist: Jared Sobotta
Lighting artist: Scott Greenway
Design: Emilia Schatz
Concept: Robh Ruppel (Various others)
Additional Texturing: Chad Russ

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In this picture I helped out with some of the fine propping and world building

In this picture I helped out with some of the fine propping and world building