Uncharted: LL Train Cars

The following is a collection of images of my work from Uncharted: Lost Legacy. I was the texture artist for much of the Train Sequence in the end of the game. The work I did for the train cars consisted of Texturing , Creating shaders, blend work and application of the shaders, uv’ing, And some modeling work (heavy amounts depending on the car). Much of the modeling for these train cars was heavily outsourced, many changes and updates were made for gameplay purposes that were done in house.

Environment artist: David Budlong
Texture artist: Jared Sobotta
Design: Nicholas Lance
Concept: Aaron Limonick Kristian Llana
Additional Modeling: Daniel Morrison
Additional Texturing: Ryan Schake
A very special thanks to our wonderful Foreground team that made it all happen as well!

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Special thanks to Ryan Schake on this one as he did a lot of blend work for it

Special thanks to Ryan Schake on this one as he did a lot of blend work for it

Special thanks to Ryan Schake on this one as he did a lot of blend work for it

Special thanks to Ryan Schake on this one as he did a lot of blend work for it

Special thanks to Ryan Schake on this one as he did a lot of blend work for it

Special thanks to Ryan Schake on this one as he did a lot of blend work for it